Friday, April 8, 2022

The Editing Process: Oh boy...

 Hey! Ever since my last editing update, I started to incorporate the visuals and audio throughout the short film to morph it from a rough draft to the final. 

Update: it has been completed! Now, let's share the process, shall we...

Visuals

-Aesthetic 

The aesthetic and visual presentation was the most important aspect I took into consideration when editing, and as I previously discussed in my last editing update, I wanted the short film to have a vintage/televised aesthetic. The reason for this is because the world that Eve lives in is meant to be perfect, hence I wanted to emphasize this by making the audience feel as though they were truly watching the perfect life from a perfect tv show or movie. Of course, the short film takes a turn, but as the events of the story unfold, the aesthetic remains as though to continously remind the audience that they are literally watching the characters. When trying to execute this, I went on Youtube and looked up tutorials on how to make my clips look retro/recorded. Below are the two tutorials I used for reference.

VHS Look Youtube Video 2

VHS Look Youtube Video

As I proceeded to follow these tutorials, I was unable to copy the retro effect displayed because I didn't have GPU, so many of the effects I was supposed to use on Premiere wouldn't work. However, I was able to find a solution, as I used the different "Noise" effects provided by the program, and found that "Noise HLS Auto" worked with my project, so I raised the "Grain" to 7.9, "Lightness" to 4, and "Noise Animation" to 26, which aided in presenting that old-style, retro TV look I was going for. Layered with the "Noise HLS Auto"" effect, I also increased the "Faded Film" in order to further the vintage look. 

-Color 

The color throughout the short film shifts between the televised world (past) and Eve's interview (present). In the "perfect" world, the saturation is raised and bright colors are highlighted in order to illustrate that perceived perfection the recorded world is going for. Meanwhile, Eve's interview is coded with blue tint, and the exposure is turned down as to reflect the truth behind their reality, or what's truly behind the camera. 

Before
 

After

Along with the saturation, I wanted to keep the temperature somewhat cold in order to depict reality seeping in despite the facade of perfect. I played with the exposure, shadows, and highlights depending on what each of the clips needed, so the sets vary. 

The settings I used for "Noise HLS Auto" in order to emulate a vintage/retro TV aesthetic
The saturation and "Faded Film" depended on each clip, so the settings vary, but this is an example of what I did for this specific clip. 


-Special Effects

    In moments where the characters break the fourth wall, I wanted the screen to glitch as so to present the idea that if their perfect world is ever disrupted, it will break/there are major consequences to their actions. Additionally, it is meant to make the audience aware that the characters are aware of their existance, even though they aren't supposed to be. In  order to create this, I used the "VR Digital Glitch" effect on Premiere and set the effects on a timer, so that the glitch was gradual and followed the movement of the characters. The time in which the glitch is most used is during Scene 5, when Eve confronts Jane in her bedroom. During this moment, I set the effects to the highest level I felt was necessary, as well as made it seem as though the television turned off. When replicating this "shut-off", I simply turned the height of the frame to 2, and kept the width at 100 while placing the "shut-off" on a timer using keyframes. 

Settings + Timer for the glitch using "VR Digital Glitch"

I placed the timing for the "shut-off" at 0 for "Scale Height" and kept "Scale Width" at 100. This image shows the "shut-off" midway, hence why the settings are somewhat different. Under the clip on the left, the keyframes are placed in order to capture the speed of the screen shutting off. 


Audio

Finding music for the film was a tasking process, and I was split between multiple decisions. While searching, I decided to make a list of the music I liked so that I could compare them later. 

P.S I used the following programs to find and download audio: Pond5 and Pixabay




-Interview Scenes 

During the interview scenes, I originally wanted the Interviewer to have a deep/male voice. Although, due to casting conflicts, I had to play the Interviewer, and I do not have a deep voice... Therefore, I used the "Pitch Shifter" effect on Premiere to make my voice sound more disguised/mysterious, thus making the Interviewer character seem secretive, and allowing the audience to question who they are. Along with this, I decided to also incorporate Foley sounds, since the original clip included me shuffling behind the camera, but that audio wasn't picked up. I used my old heels that I would wear for debate competitions to emulate the Interviewer walking in the background, and a random pen I found lying around the house as so to make it seem as if the Interviewer is writing down what Eve is saying, thus the audience understands the role of this character solely based off of the sound used. 

Example of one of the videos I took doing Foley

"Pitch Shifter" settings

After my voice was modified 

Before my voice was modified 


-Finding the tone of the film 

Since this is a thriller, I wanted to present the suspenseful aspects of the genre through the music, so the audio I did end up choosing I felt best represented the suspense and mystery of the short film. The select tracks I did choose are somewhat similar, as each are recorded in a lower register, and have slight sounds of percussion, which I thought added the right amount of intensity I needed for the scenes that required it, such as the scene in which Eve confronts Jane about what she saw, or the chase scene between Eve and the two townspeople. Overall, I wanted to maintain the suspenseful tone of the short film, while contrasting that bright colors used in order to emphasize the sketchiness of the environment that Eve is in.

In conclusion...

    Editing this project went much smoother than last year, especially since I learned to not delete my clips in order to make space, thinking that Premiere would save them. I was more cautious and organized with how I managed my footage, and I'm content with the final product, which I'm so excited to share soon! 

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